020.6.3 21:28:24
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 1997 MHz with 2047MB RAM
Video : NVIDIA GeForce 920MX (4614)
General protection fault!
History: FSweptBoxCollisionCheck::Check <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 24_14.StaticMeshActor2136 Name=Godard_spastone01 End[147581.890625 ,-113171.460938, -2104.733887] Start[147522.718750 ,-113159.187500, -2104.733887] Extent[23.000000 ,23.000000, 31.000000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- SWCheckWithActors <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::MoveActor <- Actor(strider 21_16.strider253), Loc(147522.72,-113159.19, -2104.73), Acc(2005.304810,-416.001160,0.000000), Vel(285.121887,-59.148628,0.000000), Delta( 57.22, -11.87, 0.00), NewRot(63403,0,0) bTest(0), Phys(1) <- APawn::physWalking <- strider 21_16.strider253 Loc.X=147522.718750 Y=-113159.187500 Z=-2104.733887 Acc.X2005.304810 Y=-416.001160 Z=0.000000 Vel.X=285.121887 Y=-59.148628 Z=0.000000 Delta.X=57.215324 Y=-11.869338 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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