Ну это пиждец ребят, за 10 минут по 3 раза крит, заедало уже перезаходить каждый раз... ХС ПОПРАВЬТЕ!!!!!!!!!!!!!!!!!!!!!!!!
Version: EP30_Global,CLS,V2110409,166
BuildDate: Wed Jan 23 08:37:12 2019
Time: 2021.6.4 00:18:52 [GTick=145222,LGTicks=118928,Duration=2183]
PosCode: 144294:-109566:-3514
ZoneName: Hot Springs
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz @ 3099 MHz
RAM: 8126MB RAM
CPUInfo: 4,4,4,1
Memory: 390674KB
PrivateMemory: 915604KB
Video: NVIDIA GeForce GTX 1060 6GB (6647), DX v4.9r904
Option: 1920x1080__W0_H0A0__B
Scene: 0_0_1
Stat: 5
Replay: 0_1
WorldRaid: 0_1/0
Sev: 4_[NEW] - Russia
VideoResources: 139 MB
MAC: B1-5C
LANG: RUSSIAN
IME: ???
Error:
Protocol: S_MAGIC_SKILL_LAUNCHED(27) <= S_DELETE_OBJECT(11) <= S_ATTACK(53) <= S_VALIDATE_LOCATION(23) <= S_TARGET_UNSELECTED(23) <= S_VALIDATE_LOCATION(23) <= S_TARGET_SELECTED(27) <= S_NPC_INFO(168) <= S_ACTION_FAIL(7) <= C_VALIDATE_POSITION(24)
History: FDynamicActor::Render <+ strider Transient.strider <- RenderActor <- NonBSP <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000]
Address [0x20595020]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x00595020]