Критует клиент с такой ошибкой
Version: EP30_Global,CLS,V2110409,166
BuildDate: Wed Jan 23 09:37:12 2019
Time: 2021.5.31 11:36:19 [GTick=53605,LGTicks=49773,Duration=1672]
PosCode: 153539:-114847:-1548
ZoneName: Hot Springs
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz @ 2261 MHz
RAM: 3954MB RAM
CPUInfo: 4,2,4,1
Memory: 317918KB
PrivateMemory: 707344KB
Video: NVIDIA GeForce GT 330M (4201), DX v4.9r904
Option: 1366x768__W0_H0A0K_B
Scene: 0_0_1
Stat: 5
Replay: 0_1
WorldRaid: 0_1/0
Sev: 4_[NEW] - Russia
VideoResources: 47 MB
MAC: 2E-B0
LANG: RUSSIAN
IME: ???
Error:
Protocol: S_VALIDATE_LOCATION(23) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(396) <= S_NPC_INFO(168) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(378) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(388) <= S_RELATION_CHANGED(18) <= S_COMBAT_MODE_START(7)
History: FDynamicActor::Render <+ strider Transient.strider <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000]
Address [0x20595020]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x00595020]
Version: EP30_Global,CLS,V2110409,166
BuildDate: Wed Jan 23 09:37:12 2019
Time: 2021.5.31 11:36:19 [GTick=53605,LGTicks=49773,Duration=1672]
PosCode: 153539:-114847:-1548
ZoneName: Hot Springs
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz @ 2261 MHz
RAM: 3954MB RAM
CPUInfo: 4,2,4,1
Memory: 317918KB
PrivateMemory: 707344KB
Video: NVIDIA GeForce GT 330M (4201), DX v4.9r904
Option: 1366x768__W0_H0A0K_B
Scene: 0_0_1
Stat: 5
Replay: 0_1
WorldRaid: 0_1/0
Sev: 4_[NEW] - Russia
VideoResources: 47 MB
MAC: 2E-B0
LANG: RUSSIAN
IME: ???
Error:
Protocol: S_VALIDATE_LOCATION(23) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(396) <= S_NPC_INFO(168) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(378) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(388) <= S_RELATION_CHANGED(18) <= S_COMBAT_MODE_START(7)
History: FDynamicActor::Render <+ strider Transient.strider <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000]
Address [0x20595020]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x00595020]