Доброе утро со вчерашнего дня ни как не могу нормаль но играть захожу играю минуту потом игра виснит не отвечает и крит
Version: EP30_Global,CLS,V2110409,166
BuildDate: Wed Jan 23 09:37:12 2019
Time: 2022.5.29 10:33:12 [GTick=7419,LGTicks=5395,Duration=157]
PosCode: 147416:28616:-2269
ZoneName: Town of Aden
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Pentium(R) CPU G3460 @ 3.50GHz @ 3490 MHz
RAM: 8129MB RAM
CPUInfo: 2,2,2,1
Memory: 346734KB
PrivateMemory: 958104KB
Video: NVIDIA GeForce GTX 750 Ti (5671), DX v4.9r904
Option: 1904x1008__W0_H0A0KP_
Scene: 0_0_1
Stat: 5
Replay: 0_1
WorldRaid: 0_1/0
Sev: 12_[NEW] - Europe
VideoResources: 138 MB
MAC: 03-34
LANG: RUSSIAN
IME: ???
Error: IDirect3DIndexBuffer9::Lock failed(D3DERR_DEVICELOST).
Protocol: S_VALIDATE_LOCATION(23) <= S_VALIDATE_LOCATION(23) <= S_VALIDATE_LOCATION(23) <= S_REVIVE(7) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(350) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(346) <= S_TARGET_SELECTED(27) <= S_TARGET_UNSELECTED(23)
History: FD3DDynamicIndexBuffer::AddIndices <- FD3DRenderInterface::SetDynamicIndexBuffer <- Render Things <- ATerrainInfo::Render <+ this=24_18_Classic.TerrainInfo0 <- RenderTerrain <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop