Помогите плиз  
	 
 
	ZoneName: Town  of Goddard 
	OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 
	CPU: GenuineIntel  Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz @ 2598 MHz 
	RAM: 16278MB RAM 
	CPUInfo: 12,6,12,1 
	Memory: 353366KB 
	PrivateMemory: 845840KB 
	Video: AMD Radeon Pro 5300M (5002), DX v4.9r904 
	Option: 1521x863_MW0_H0A0___ 
	Scene: 0_0_1 
	Stat: 5 
	Replay: 0_1 
	WorldRaid: 0_1/0 
	Sev: 16_[NEW - x50] - Russia 
	VideoResources: 91 MB 
	MAC: 20-58 
	LANG: RUSSIAN 
	IME: ???
 
	Error:  
	Protocol: S_DELETE_OBJECT(11) <= S_NPC_HTML_MESSAGE(2105) <= S_ACTION_FAIL(7) <= S_SOCIAL_ACTION(11) <= C_ACTION(20) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(380) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(350) <= S_DELETE_OBJECT(11)
 
	History: DrawPrimitive <+ RenDev=fd940000 CurrentState=fd9465b8 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- FCanvasUtil::Flush <+ Material=Transient.Texture <- UCanvas::DrawTile <- UCanvas::DrawMaterial <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCGDevice::DrawTexture <- NCSliderBar::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::PostDraw <- ConsolePostRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
 
	Exception: 
	Code [EXCEPTION_WRITE_VIOLATION  DataAddress:0x00000058] 
	Address [0x6BBA38CC] 
	SegCs [0x0023]
 
	amdxn32.dll [0x6BB80000] Offset [0x000238CC]   
	И апдейтил, и чекал и все делал, не могу понять даже из за чего это происходит, просто всегда рандомно в разных локациях