2019.3.4 23:00:24
CreateTexture failed(D3DERR_INVALIDCALL).
Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8
2019.3.4 23:01:05
CreateTexture failed(D3DERR_INVALIDCALL).
Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8
UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- appForceExit <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop