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MissCalifornia

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Everything posted by MissCalifornia

  1. Sadly your people apparently can't do that properly either, I strongly agree with the post remove class based, or make it only class based.
  2. all skills +0 enchant after transfer of chars ? really ? i had +15 skills on all my subclasses thats like 3 periods of 3-5 heros per month + many other bogs i bought by donation coin at the start and now all my skills are +0 on all my subs and chars? maybe find a way to fix that? cause its unfair a/w people have more insane enchants on old and you come from new with +0 to fight those with +15/ skill nice
  3. Are you going to fucking do something againts these lolife from Gogo Clan / DeathSquad who use Adrenaline(bot) to have private healers on auto heal auto ressurect ? Controle fuckingf CTPEC his CCCP IS ALWAYS ON ADRENALINE
  4. that's non sense p.atk is p.atk this formula is made up to nearf or w/e played so much l2 as duelist and few times bumped in to things like these. any way dose Duel Might work for physical skills aswell as for regular weapon hits ?
  5. Up! What happend to the Passive / Active Might augument skill ? adds 20%/30% patk to stats and on regular hits but for P.atk bassed skills it's only like 5 % increase why should add the same as on the stats or regular hits please fix this bug. Also noticed on my archer that Duel might Active / Passive adds on skils damage, it shouldn't only 20/30% damage increase in pvp on regular weapon hits nothing more.
  6. Simple for example: How should work: Use Triple sonic slash hit 3000 dmg normal hit, possibility to crit for double dmg meaning 6000, critical rate of all duelist skills influenced by STR, Damage influenced by P.atk only. No posibility fail, misss or do half damage meaning 1500 instead of 3000, and not possible to get blocked by a shield aswell, triple sonic / double sonic slash ingnore the shield defence and block rate. other skills ranged skills or AOE skills the same they CANNOT FAIL OR MISS or do half of the regular dmg. How it works here: they Fail / miss the critical rate of the skills i don't know what is influenced by but in 4-5 matches in oly i didn't do 1 critical on a single big skill ( and with +5 STR dys and +2 STR from set you should do 2-3 big skill crits / match), and the p.atk / p.def compensation i don't know how you calculated it here, but the damage is also a bit weak
  7. Would be much appreciated if this common bug for l2java servers would get fixed asap. Many times skills fail on duelist or miss, and in consequence they do half of the regular damage, thing which for patk. based physical skills is impossible, they should just do the regular damage and double damage ( if the skills Crits.) based on the STR attribute. I wound mention details also about the damage amount, the Crit. rate and other animation glitches when you get kited which i consider being nerfed or calculated wrong. Just please fix the above mentioned problem. P.S do not try to convince me otherwise that this is normal etc. played many Interlude on l2off files. x1 rate on official NCsoft servers during interlude. and Duelist skills DON'T FAIL OR MISS never ever. it's frustrating enough that your dmg gets out healed with 150~ heal from summoners that just took from you 3k-4k dmg or on their pathetic pdef you barely do dmg and you rarely do a big skill crit.
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