Progressive1995 Posted May 31, 2021 Report Posted May 31, 2021 Критует клиент с такой ошибкой Version: EP30_Global,CLS,V2110409,166 BuildDate: Wed Jan 23 09:37:12 2019 Time: 2021.5.31 11:36:19 [GTick=53605,LGTicks=49773,Duration=1672] PosCode: 153539:-114847:-1548 ZoneName: Hot Springs OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz @ 2261 MHz RAM: 3954MB RAM CPUInfo: 4,2,4,1 Memory: 317918KB PrivateMemory: 707344KB Video: NVIDIA GeForce GT 330M (4201), DX v4.9r904 Option: 1366x768__W0_H0A0K_B Scene: 0_0_1 Stat: 5 Replay: 0_1 WorldRaid: 0_1/0 Sev: 4_[NEW] - Russia VideoResources: 47 MB MAC: 2E-B0 LANG: RUSSIAN IME: ??? Error: Protocol: S_VALIDATE_LOCATION(23) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(396) <= S_NPC_INFO(168) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(378) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(388) <= S_RELATION_CHANGED(18) <= S_COMBAT_MODE_START(7) History: FDynamicActor::Render <+ strider Transient.strider <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x20595020] SegCs [0x0023] Engine.dll [0x20000000] Offset [0x00595020] Version: EP30_Global,CLS,V2110409,166 BuildDate: Wed Jan 23 09:37:12 2019 Time: 2021.5.31 11:36:19 [GTick=53605,LGTicks=49773,Duration=1672] PosCode: 153539:-114847:-1548 ZoneName: Hot Springs OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz @ 2261 MHz RAM: 3954MB RAM CPUInfo: 4,2,4,1 Memory: 317918KB PrivateMemory: 707344KB Video: NVIDIA GeForce GT 330M (4201), DX v4.9r904 Option: 1366x768__W0_H0A0K_B Scene: 0_0_1 Stat: 5 Replay: 0_1 WorldRaid: 0_1/0 Sev: 4_[NEW] - Russia VideoResources: 47 MB MAC: 2E-B0 LANG: RUSSIAN IME: ??? Error: Protocol: S_VALIDATE_LOCATION(23) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(396) <= S_NPC_INFO(168) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(378) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(388) <= S_RELATION_CHANGED(18) <= S_COMBAT_MODE_START(7) History: FDynamicActor::Render <+ strider Transient.strider <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x20595020] SegCs [0x0023] Engine.dll [0x20000000] Offset [0x00595020]
Alexander Posted May 31, 2021 Report Posted May 31, 2021 У меня что то похожее критует ,чуть позже скину скрин как вылетит крит)
Alexander Posted May 31, 2021 Report Posted May 31, 2021 Version: EP30_Global,CLS,V2110409,166 BuildDate: Wed Jan 23 09:37:12 2019 Time: 2021.5.31 12:05:44 [GTick=49752,LGTicks=48606,Duration=4466] PosCode: 141044:-105254:-3605 ZoneName: Hot Springs OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 5 2600 Six-Core Processor @ 3394 MHz RAM: 15816MB RAM CPUInfo: 12,6,12,1 Memory: 314003KB PrivateMemory: 748008KB Video: NVIDIA GeForce GTX 1050 Ti (6589), DX v4.9r904 Option: 1924x1008__W0_H0A0K__ Scene: 0_0_1 Stat: 5 Replay: 0_1 WorldRaid: 0_1/0 Sev: 1_[NEW] VideoResources: 96 MB MAC: 44-68 LANG: RUSSIAN IME: ??? Error: Protocol: S_VALIDATE_LOCATION(23) <= S_SOCIAL_ACTION(11) <= S_PARTY_MEMBER_POSITION(23) <= S_SOCIAL_ACTION(11) <= S_COMBAT_MODE_START(7) <= S_VALIDATE_LOCATION(23) <= S_VALIDATE_LOCATION(23) <= S_PARTY_SPELLED_INFO(243) <= S_TARGET_UNSELECTED(23) <= S_DELETE_OBJECT(11) History: FDynamicActor::Render <+ strider Transient.strider <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x20595020] SegCs [0x0023] Engine.dll [0x20000000] Offset [0x00595020]
Alexander Posted May 31, 2021 Report Posted May 31, 2021 Version: EP30_Global,CLS,V2110409,166 BuildDate: Wed Jan 23 09:37:12 2019 Time: 2021.5.31 12:26:16 [GTick=8090,LGTicks=3651,Duration=555] PosCode: 141314:-108310:-3544 ZoneName: Hot Springs OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 5 2600 Six-Core Processor @ 3394 MHz RAM: 15816MB RAM CPUInfo: 12,6,12,1 Memory: 298384KB PrivateMemory: 680680KB Video: NVIDIA GeForce GTX 1050 Ti (6589), DX v4.9r904 Option: 1924x1008__W0_H0A0K__ Scene: 0_0_1 Stat: 5 Replay: 0_1 WorldRaid: 0_1/0 Sev: 4_[NEW] - Russia VideoResources: 115 MB MAC: 44-68 LANG: RUSSIAN IME: ??? Error: Protocol: C_VALIDATE_POSITION(24) <= S_TARGET_SELECTED(27) <= S_TARGET_UNSELECTED(23) <= S_NPC_INFO(168) <= S_VALIDATE_LOCATION(23) <= S_TARGET_SELECTED(27) <= S_SOCIAL_ACTION(11) <= S_VALIDATE_LOCATION(23) <= S_RELATION_CHANGED(18) <= S_COMBAT_MODE_START(7) History: FDynamicActor::Render <+ strider Transient.strider <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x20595020] SegCs [0x0023] Engine.dll [0x20000000] Offset [0x00595020]
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