Insane Posted June 1, 2021 Report Share Posted June 1, 2021 Version: EP30_Global,CLS,V2110409,166 BuildDate: Wed Jan 23 09:37:12 2019 Time: 2021.6.1 18:46:00 [GTick=57016,LGTicks=3165,Duration=1762] PosCode: 157717:-106965:-2698 ZoneName: Hot Springs OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz @ 1695 MHz RAM: 8119MB RAM CPUInfo: 4,2,4,1 Memory: 301461KB PrivateMemory: 709432KB Video: NVIDIA GeForce 840M (6109), DX v4.9r904 Option: 1366x694_MW0_H0A0K__ Scene: 0_0_1 Stat: 5 Replay: 0_1 WorldRaid: 0_1/0 Sev: 1_[NEW] VideoResources: 54 MB MAC: E0-3E LANG: RUSSIAN IME: ??? Error: Protocol: S_RELATION_CHANGED(18) <= S_CHAR_INFO(378) <= S_DELETE_OBJECT(11) <= S_DELETE_OBJECT(11) <= S_DELETE_OBJECT(11) <= S_DELETE_OBJECT(11) <= S_DELETE_OBJECT(11) <= S_DELETE_OBJECT(11) <= S_DELETE_OBJECT(11) <= S_DELETE_OBJECT(11) History: FDynamicActor::Render <+ strider Transient.strider <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd7f0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x20595020] SegCs [0x0023] Engine.dll [0x20000000] Offset [0x00595020] Link to comment Share on other sites More sharing options...
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