Seven Posted February 26 Report Posted February 26 Постоянно выбрасывает с игры на обт ниже ошибка: Version: EP30_Global,CLS,V2110409,166 BuildDate: Wed Jan 23 08:37:12 2019 Time: 2025.2.26 19:19:02 [GTick=98261,LGTicks=577,Duration=726] PosCode: 83639:148034:-3400 ZoneName: Giran Castle Town OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 5 5600X 6-Core Processor @ 3709 MHz RAM: 32694MB RAM CPUInfo: 12,6,12,1 Memory: 322323KB PrivateMemory: 872676KB Video: NVIDIA GeForce RTX 3060 Ti (7216), DX v4.9r904 Option: 2551x1356__W0_H0A0___ Scene: 0_0_1 Stat: 5 Replay: 0_1 WorldRaid: 0_1/0 Sev: 11_[NEW - x50] VideoResources: 230 MB MAC: DB-2B LANG: RUSSIAN IME: ??? Error: ReadFile failed(Serialize): Return=0 Count=0 Length=261678 Error=Ошибка в данных (CRC). Protocol: S_STATUS_UPDATE(33) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(370) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(370) <= S_VALIDATE_LOCATION(23) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(380) <= S_EX_USER_INFO_ABNORMALVISUALEF(19) <= S_EX_USER_INFO_CUBIC(15) History: ULinkerLoad::Serialize <- TLazyArray::Load_Allocator <- FMipmap::Load <- FStaticTexture::PreloadTextureData <- FD3DTexture::Cache <+ retry create texture <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetShaderBitmap <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.FFighter MeshInstance=Fighter.SkeletalMeshInstance MeshName=Fighter.FFighter_m005_u BodyPart=55 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <+ FFighter Transient.FFighter <- RenderActor <- NonBSP <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd820000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
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