[adm]-dream Posted October 7, 2016 Report Posted October 7, 2016 ENG - The old topics of critical bugs removed! Since yesterday have new fix list! Who has problems with the game, please write to this topic! РУ - Старых тем о критических ошибок удалил так как вчера внесли новые изменения! У кого проблемы с игрой, пишите в этой теме!
EvilTouch Posted October 10, 2016 Report Posted October 10, 2016 General protection fault! History: User::GetName <- NWndUtil::GetInventoryOrderFileName <- UUIScript::execSaveInventoryOrder <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd0, Function Interface.InventoryWnd.OnHide) <- NCFrameWnd::HideWindow <- UWindowHandle::execHideWindow <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd0, Function Interface.InventoryWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- UInput::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop WHAT CAN I DO TO THIS ERROR ? [adm]-dream 1
dream_Derp Posted October 10, 2016 Report Posted October 10, 2016 5 минут назад, EvilTouch сказал: General protection fault! History: User::GetName <- NWndUtil::GetInventoryOrderFileName <- UUIScript::execSaveInventoryOrder <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd0, Function Interface.InventoryWnd.OnHide) <- NCFrameWnd::HideWindow <- UWindowHandle::execHideWindow <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd0, Function Interface.InventoryWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- UInput::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop WHAT CAN I DO TO THIS ERROR ? Try this guide dream_derp @dream_derp
EvilTouch Posted October 12, 2016 Report Posted October 12, 2016 Assertion failed: pTInfo!=NULL [File:.\UnGameSW.cpp] [Line: 2074] History: UGameEngine::FinishLoadTeleportMap <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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