BERBER Posted November 26, 2017 Report Share Posted November 26, 2017 History: RenderStaticMesh <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Что делать? подскажите порядком поднадоела ошибка Link to comment Share on other sites More sharing options...
dream_Derp Posted November 26, 2017 Report Share Posted November 26, 2017 3 часа назад, BERBER сказал: History: RenderStaticMesh <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Что делать? подскажите порядком поднадоела ошибка Вы выложили не причину крита, а следствие (историю) ошибки, причину пишет выше.. например .. "OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD PentiumPro-class processor @ 1810 MHz with 1023MB RAM Video: NVIDIA GeForce FX 5700LE (8185)Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. History: RenderStaticMesh <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop" То что в History не достаточно чтобы точно определить причину. dream_derp @dream_derp Link to comment Share on other sites More sharing options...
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