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REPORT Active Augment Skills


gloomyboy

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As I tested some Augment skills i noticed a very disturbing bug/ skills that doesnt work properly. Normally a active/ passive/ chance augment should give a static increase in stats (without any modifier whatsoever).

Instead of that, it actually adds a percentage ("%") to the whole BUFFED specific stat . That greatly unbalances and affects gameplay. I took the liberty of taking a few screenshots so you can identify easier what i mean.

 

Edit: I tested all active/passive skills and it is like i said for all of them (Empower and WM active are imba for mages and mdef/pdef active imba for bp :D)

 

5ad2950d052a7_nobuffs-mdefaug.thumb.jpg.e09586f6b51e7ae9b8e13c3f336b67b0.jpg5ad295192e3fa_nobuffsmdefaug.thumb.jpg.1dc719118b33f839c5962c212ef8181e.jpg5ad294f3474a5_buffs-mdefaug.thumb.jpg.e4740d3d651176620f5c60645dc7eaa0.jpg5ad29500d53b4_buffsmdefaug.thumb.jpg.3c049e41ff0b38c01000e604862d2b09.jpg5ad2953dc837f_nobuffs-shieldaug.thumb.jpg.891aabab6f4d031d6b1df4517e14d8d9.jpg5ad29549ca068_nobuffsshieldaug.thumb.jpg.29aad284bc162d573d3ce6236db434c7.jpg5ad295256ef1a_buffs-shieldaug.thumb.jpg.2ad3a783afbf629ed520cf3407fb5057.jpg5ad29531a7022_buffsshieldaug.thumb.jpg.78f375a1d166d27347c7bb4de6806904.jpg

 

 

With kind regards,

G3ralt

 

Edited by gloomyboy
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В 15.04.2018 at 02:57, gloomyboy сказал:

Instead of that, it actually adds a percentage ("%") to the whole BUFFED specific stat

On interlude always gave percentage ("%"), static augment bonus was add in next chronicles. ( Kamael or more latest )

image.png.eaf032cdd89371d1d757d3f331cff17d.png dream_derp

Telegram-icon.png  @dream_derp

3332.jpg.a264c41bc9a329ac21d83b63f436573d.jpg

 

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Yes, it gives percentage, but not to the whole buffed stat (It should give "%" to unbuffed Stat always)

For example i get tts+6/+7, all mdef buff, no zerk, tallum robe set and i have lets say ~2.3-2.4k mdef. Add to that mdef augment active lvl 10 and i get mdef 3.6k!

 

That is not right.

Edited by gloomyboy
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