Jump to content

REPORT Duelist skill totally wrong.


MissCalifornia

Recommended Posts

Would be much  appreciated if this common bug for l2java servers would get fixed asap. Many times skills fail on duelist or miss, and in consequence  they do half of the regular damage, thing which for patk. based physical skills is impossible, they should just do the regular damage and double damage ( if the skills Crits.) based on the STR attribute.

I wound mention details also about the damage amount, the Crit. rate and other animation glitches when you get kited which i consider being nerfed or calculated wrong. Just please fix the above mentioned problem.

P.S do not try to convince me otherwise that this is normal etc. played many Interlude on l2off files. x1 rate on official NCsoft servers during interlude. and Duelist skills DON'T FAIL OR MISS never ever. it's frustrating enough that your dmg gets out healed with 150~ heal from summoners that just took from you 3k-4k dmg or on their pathetic pdef you barely do dmg and you rarely do a big skill crit.

Shot00005.jpg

Link to comment
Share on other sites

we have many different reports and all players have own opinion how skills must work

maybe we can fix something faster if you

write skill name

write how skill work here and how must work 

add some proves links etc

ty

Skype Name    dream_neo  a4941bac4a7ae1e593f04c7268c2b776_icon.png.c97522341d2e5a1e410bcf9c13fec2ad.png https://t.me/dream_neo
Link to comment
Share on other sites

13 hours ago, dream_neo said:

we have many different reports and all players have own opinion how skills must work

maybe we can fix something faster if you

write skill name

write how skill work here and how must work 

add some proves links etc

ty

Simple for example:

How should work: Use Triple sonic slash hit 3000 dmg normal hit, possibility to crit for double dmg meaning 6000, critical rate of all duelist skills influenced by STR, Damage influenced by P.atk only. No posibility fail, misss or do half damage meaning 1500 instead of 3000, and not possible to get blocked by a shield aswell, triple sonic / double sonic slash ingnore the shield defence and block rate.

other skills ranged skills or AOE skills the same they CANNOT FAIL OR MISS or do half of the regular dmg.

 

How it works here: they Fail / miss the critical rate of the skills i don't know what is influenced by but in 4-5 matches in oly i didn't do 1 critical on a single big skill ( and with +5 STR dys and +2 STR from set you should do 2-3 big skill crits / match), and the p.atk / p.def compensation i don't know how you calculated it here, but the damage is also a bit weak

Link to comment
Share on other sites

  • 1 month later...

Up!

What happend to the Passive / Active Might augument skill ? adds 20%/30% patk to stats and on regular hits but for P.atk bassed skills it's only like 5 % increase why should add the same as on the stats or regular hits please fix this bug. Also noticed on my archer that Duel might Active / Passive adds on skils damage, it shouldn't only 20/30% damage increase in pvp on regular weapon hits nothing more.

Link to comment
Share on other sites

that's non sense p.atk is p.atk this formula is made up to nearf or w/e played so much l2 as duelist and few times bumped in to things like these. any way dose Duel Might work for physical skills aswell as for regular weapon hits ?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...