most Posted March 4, 2019 Report Posted March 4, 2019 2019.3.4 23:00:24 CreateTexture failed(D3DERR_INVALIDCALL). Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8 2019.3.4 23:01:05 CreateTexture failed(D3DERR_INVALIDCALL). Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8 UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- appForceExit <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
most Posted March 4, 2019 Author Report Posted March 4, 2019 И потом еще по 5 мину тне зайти в игру. Доходит до выбора сервера и окошко закрывается. Что за новшества на сервере?
dream_Derp Posted March 4, 2019 Report Posted March 4, 2019 Только что, most сказал: 2019.3.4 23:00:24 CreateTexture failed(D3DERR_INVALIDCALL). Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8 2019.3.4 23:01:05 CreateTexture failed(D3DERR_INVALIDCALL). Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8 UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- appForceExit <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop К сожалению возникли проблемы с логин сервером, скоро будет рестарт. Такие криты ловили почти все, в том числе и я перед падениям логина. Скоро исправим, спасибо что сообщили. dream_derp @dream_derp
fallenQQ Posted March 4, 2019 Report Posted March 4, 2019 (edited) ну как бы ,если не фиксанете, то переносите тара... Edited March 4, 2019 by fallenQQ
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