most Posted March 4, 2019 Report Share Posted March 4, 2019 2019.3.4 23:00:24 CreateTexture failed(D3DERR_INVALIDCALL). Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8 2019.3.4 23:01:05 CreateTexture failed(D3DERR_INVALIDCALL). Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8 UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- appForceExit <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Link to comment Share on other sites More sharing options...
most Posted March 4, 2019 Author Report Share Posted March 4, 2019 И потом еще по 5 мину тне зайти в игру. Доходит до выбора сервера и окошко закрывается. Что за новшества на сервере? Link to comment Share on other sites More sharing options...
dream_Derp Posted March 4, 2019 Report Share Posted March 4, 2019 Только что, most сказал: 2019.3.4 23:00:24 CreateTexture failed(D3DERR_INVALIDCALL). Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8 2019.3.4 23:01:05 CreateTexture failed(D3DERR_INVALIDCALL). Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8 UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- appForceExit <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop К сожалению возникли проблемы с логин сервером, скоро будет рестарт. Такие криты ловили почти все, в том числе и я перед падениям логина. Скоро исправим, спасибо что сообщили. dream_derp @dream_derp Link to comment Share on other sites More sharing options...
fallenQQ Posted March 4, 2019 Report Share Posted March 4, 2019 (edited) ну как бы ,если не фиксанете, то переносите тара... Edited March 4, 2019 by fallenQQ Link to comment Share on other sites More sharing options...
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