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REPORT Критует по КД на Антарасе


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2019.3.4 23:00:24
 

CreateTexture failed(D3DERR_INVALIDCALL).
Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8

2019.3.4 23:01:05
 

CreateTexture failed(D3DERR_INVALIDCALL).
Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8

UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- appForceExit <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

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И потом еще по 5 мину тне зайти в игру. Доходит до выбора сервера и окошко закрывается. Что за новшества на сервере?

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Только что, most сказал:

2019.3.4 23:00:24
 

CreateTexture failed(D3DERR_INVALIDCALL).
Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8

2019.3.4 23:01:05
 

CreateTexture failed(D3DERR_INVALIDCALL).
Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8

UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- appForceExit <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

К сожалению возникли проблемы с логин сервером, скоро будет рестарт.

Такие криты ловили почти все, в том числе и я перед падениям логина.

Скоро исправим, спасибо что сообщили.

 

image.png.eaf032cdd89371d1d757d3f331cff17d.png dream_derp

Telegram-icon.png  @dream_derp

3332.jpg.a264c41bc9a329ac21d83b63f436573d.jpg

 

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