most Posted March 4, 2019 Report Posted March 4, 2019 2019.3.4 23:00:24 CreateTexture failed(D3DERR_INVALIDCALL). Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8 2019.3.4 23:01:05 CreateTexture failed(D3DERR_INVALIDCALL). Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8 UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- appForceExit <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
most Posted March 4, 2019 Author Report Posted March 4, 2019 И потом еще по 5 мину тне зайти в игру. Доходит до выбора сервера и окошко закрывается. Что за новшества на сервере?
dream_Derp Posted March 4, 2019 Report Posted March 4, 2019 Только что, most сказал: 2019.3.4 23:00:24 CreateTexture failed(D3DERR_INVALIDCALL). Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8 2019.3.4 23:01:05 CreateTexture failed(D3DERR_INVALIDCALL). Texture (Param:USize=1,VSize=16,NumMips=1,FirstMip=0,D3DFormat=827611204,Texture=1ae65df8 UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- UD3DRenderDevice::GetCachedResource <- appForceExit <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop К сожалению возникли проблемы с логин сервером, скоро будет рестарт. Такие криты ловили почти все, в том числе и я перед падениям логина. Скоро исправим, спасибо что сообщили.
fallenQQ Posted March 4, 2019 Report Posted March 4, 2019 (edited) ну как бы ,если не фиксанете, то переносите тара... Edited March 4, 2019 by fallenQQ
Recommended Posts