Критует клиент с такой ошибкой  
	 
 
	Version: EP30_Global,CLS,V2110409,166 
	BuildDate: Wed Jan 23 09:37:12 2019
 
	Time: 2021.5.31 11:36:19 [GTick=53605,LGTicks=49773,Duration=1672] 
	PosCode: 153539:-114847:-1548 
	ZoneName: Hot Springs 
	OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 
	CPU: GenuineIntel  Intel(R) Core(TM) i5 CPU       M 430  @ 2.27GHz @ 2261 MHz 
	RAM: 3954MB RAM 
	CPUInfo: 4,2,4,1 
	Memory: 317918KB 
	PrivateMemory: 707344KB 
	Video: NVIDIA GeForce GT 330M  (4201), DX v4.9r904 
	Option: 1366x768__W0_H0A0K_B 
	Scene: 0_0_1 
	Stat: 5 
	Replay: 0_1 
	WorldRaid: 0_1/0 
	Sev: 4_[NEW] - Russia 
	VideoResources: 47 MB 
	MAC: 2E-B0 
	LANG: RUSSIAN 
	IME: ???
 
	Error:  
	Protocol: S_VALIDATE_LOCATION(23) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(396) <= S_NPC_INFO(168) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(378) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(388) <= S_RELATION_CHANGED(18) <= S_COMBAT_MODE_START(7)
 
	History: FDynamicActor::Render <+ strider Transient.strider <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
 
	Exception: 
	Code [EXCEPTION_READ_VIOLATION  DataAddress:0x00000000] 
	Address [0x20595020] 
	SegCs [0x0023]
 
	Engine.dll [0x20000000] Offset [0x00595020]
 
	Version: EP30_Global,CLS,V2110409,166 
	BuildDate: Wed Jan 23 09:37:12 2019
 
	Time: 2021.5.31 11:36:19 [GTick=53605,LGTicks=49773,Duration=1672] 
	PosCode: 153539:-114847:-1548 
	ZoneName: Hot Springs 
	OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 
	CPU: GenuineIntel  Intel(R) Core(TM) i5 CPU       M 430  @ 2.27GHz @ 2261 MHz 
	RAM: 3954MB RAM 
	CPUInfo: 4,2,4,1 
	Memory: 317918KB 
	PrivateMemory: 707344KB 
	Video: NVIDIA GeForce GT 330M  (4201), DX v4.9r904 
	Option: 1366x768__W0_H0A0K_B 
	Scene: 0_0_1 
	Stat: 5 
	Replay: 0_1 
	WorldRaid: 0_1/0 
	Sev: 4_[NEW] - Russia 
	VideoResources: 47 MB 
	MAC: 2E-B0 
	LANG: RUSSIAN 
	IME: ???
 
	Error:  
	Protocol: S_VALIDATE_LOCATION(23) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(396) <= S_NPC_INFO(168) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(378) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(388) <= S_RELATION_CHANGED(18) <= S_COMBAT_MODE_START(7)
 
	History: FDynamicActor::Render <+ strider Transient.strider <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
 
	Exception: 
	Code [EXCEPTION_READ_VIOLATION  DataAddress:0x00000000] 
	Address [0x20595020] 
	SegCs [0x0023]
 
	Engine.dll [0x20000000] Offset [0x00595020]