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Mikoo

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Everything posted by Mikoo

  1. всё сделал как вы сказали тоже самое(
  2. Доброе утро со вчерашнего дня ни как не могу нормаль но играть захожу играю минуту потом игра виснит не отвечает и крит Version: EP30_Global,CLS,V2110409,166 BuildDate: Wed Jan 23 09:37:12 2019 Time: 2022.5.29 10:33:12 [GTick=7419,LGTicks=5395,Duration=157] PosCode: 147416:28616:-2269 ZoneName: Town of Aden OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Pentium(R) CPU G3460 @ 3.50GHz @ 3490 MHz RAM: 8129MB RAM CPUInfo: 2,2,2,1 Memory: 346734KB PrivateMemory: 958104KB Video: NVIDIA GeForce GTX 750 Ti (5671), DX v4.9r904 Option: 1904x1008__W0_H0A0KP_ Scene: 0_0_1 Stat: 5 Replay: 0_1 WorldRaid: 0_1/0 Sev: 12_[NEW] - Europe VideoResources: 138 MB MAC: 03-34 LANG: RUSSIAN IME: ??? Error: IDirect3DIndexBuffer9::Lock failed(D3DERR_DEVICELOST). Protocol: S_VALIDATE_LOCATION(23) <= S_VALIDATE_LOCATION(23) <= S_VALIDATE_LOCATION(23) <= S_REVIVE(7) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(350) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(346) <= S_TARGET_SELECTED(27) <= S_TARGET_UNSELECTED(23) History: FD3DDynamicIndexBuffer::AddIndices <- FD3DRenderInterface::SetDynamicIndexBuffer <- Render Things <- ATerrainInfo::Render <+ this=24_18_Classic.TerrainInfo0 <- RenderTerrain <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
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