Jeka Posted May 30, 2021 Report Share Posted May 30, 2021 Version: EP30_Global,CLS,V2110409,166 BuildDate: Wed Jan 23 09:37:12 2019 Time: 2021.5.30 22:04:23 [GTick=262862,LGTicks=218586,Duration=14182] PosCode: 154708:-108531:-2688 ZoneName: Hot Springs OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz @ 1997 MHz RAM: 8067MB RAM CPUInfo: 4,2,4,1 Memory: 442974KB PrivateMemory: 1145600KB Video: NVIDIA GeForce MX130 (6647), DX v4.9r904 Option: 1920x1004S_W1sH0A2KP_ Scene: 0_0_1 Stat: 5 Replay: 0_1 WorldRaid: 0_1/0 Sev: 4_[NEW] - Russia VideoResources: 213 MB MAC: 66-F0 LANG: RUSSIAN IME: ??? Error: Protocol: S_NPC_INFO(168) <= S_NPC_INFO(168) <= S_RELATION_CHANGED(18) <= S_CHAR_INFO(372) <= S_DELETE_OBJECT(11) <= S_DELETE_OBJECT(11) <= S_DELETE_OBJECT(11) <= S_DELETE_OBJECT(11) <= S_DELETE_OBJECT(11) <= S_DELETE_OBJECT(11) History: FDynamicActor::Render <+ strider Transient.strider <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd7f0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x20595020] SegCs [0x0023] Engine.dll [0x20000000] Offset [0x00595020] В чем причина? Link to comment Share on other sites More sharing options...
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