Alexander Posted May 31, 2021 Report Share Posted May 31, 2021 Постоянно критует с игры то одно окно то сразу все,че делать подскажите Link to comment Share on other sites More sharing options...
Alexander Posted May 31, 2021 Author Report Share Posted May 31, 2021 Version: EP30_Global,CLS,V2110409,166 BuildDate: Wed Jan 23 09:37:12 2019 Time: 2021.5.31 12:26:16 [GTick=8090,LGTicks=3651,Duration=555] PosCode: 141314:-108310:-3544 ZoneName: Hot Springs OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 5 2600 Six-Core Processor @ 3394 MHz RAM: 15816MB RAM CPUInfo: 12,6,12,1 Memory: 298384KB PrivateMemory: 680680KB Video: NVIDIA GeForce GTX 1050 Ti (6589), DX v4.9r904 Option: 1924x1008__W0_H0A0K__ Scene: 0_0_1 Stat: 5 Replay: 0_1 WorldRaid: 0_1/0 Sev: 4_[NEW] - Russia VideoResources: 115 MB MAC: 44-68 LANG: RUSSIAN IME: ??? Error: Protocol: C_VALIDATE_POSITION(24) <= S_TARGET_SELECTED(27) <= S_TARGET_UNSELECTED(23) <= S_NPC_INFO(168) <= S_VALIDATE_LOCATION(23) <= S_TARGET_SELECTED(27) <= S_SOCIAL_ACTION(11) <= S_VALIDATE_LOCATION(23) <= S_RELATION_CHANGED(18) <= S_COMBAT_MODE_START(7) History: FDynamicActor::Render <+ strider Transient.strider <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x20595020] SegCs [0x0023] Engine.dll [0x20000000] Offset [0x00595020] Link to comment Share on other sites More sharing options...
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