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REPORT Критует


Alexander

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Version: EP30_Global,CLS,V2110409,166
BuildDate: Wed Jan 23 09:37:12 2019

Time: 2021.5.31 12:26:16 [GTick=8090,LGTicks=3651,Duration=555]
PosCode: 141314:-108310:-3544
ZoneName: Hot Springs
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: AuthenticAMD  AMD Ryzen 5 2600 Six-Core Processor             @ 3394 MHz
RAM: 15816MB RAM
CPUInfo: 12,6,12,1
Memory: 298384KB
PrivateMemory: 680680KB
Video: NVIDIA GeForce GTX 1050 Ti (6589), DX v4.9r904
Option: 1924x1008__W0_H0A0K__
Scene: 0_0_1
Stat: 5
Replay: 0_1
WorldRaid: 0_1/0
Sev: 4_[NEW] - Russia
VideoResources: 115 MB
MAC: 44-68
LANG: RUSSIAN
IME: ???

Error: 
Protocol: C_VALIDATE_POSITION(24) <= S_TARGET_SELECTED(27) <= S_TARGET_UNSELECTED(23) <= S_NPC_INFO(168) <= S_VALIDATE_LOCATION(23) <= S_TARGET_SELECTED(27) <= S_SOCIAL_ACTION(11) <= S_VALIDATE_LOCATION(23) <= S_RELATION_CHANGED(18) <= S_COMBAT_MODE_START(7)

History: FDynamicActor::Render <+ strider Transient.strider <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd940000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION  DataAddress:0x00000000]
Address [0x20595020]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x00595020]


 

 

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